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	<title>Comments on: How To Monetize a Social Network: MySpace and Facebook Should Follow TenCent</title>
	<atom:link href="http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/feed/" rel="self" type="application/rss+xml" />
	<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/</link>
	<description>...focusing on the evolution and economics of high technology business and strategy.  By day, I am a venture capitalist at Benchmark Capital.</description>
	<lastBuildDate>Wed, 08 Sep 2010 04:13:22 +0000</lastBuildDate>
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		<title>By: Virtual Goods &#171; addingplay</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1857</link>
		<dc:creator>Virtual Goods &#171; addingplay</dc:creator>
		<pubDate>Wed, 14 Jul 2010 18:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1857</guid>
		<description>[...] How to Monetize a Social Network [...]</description>
		<content:encoded><![CDATA[<p>[...] How to Monetize a Social Network [...]</p>
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		<title>By: Sell Virtual Goods for Real Dollars &#171; addingplay</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1856</link>
		<dc:creator>Sell Virtual Goods for Real Dollars &#171; addingplay</dc:creator>
		<pubDate>Wed, 14 Jul 2010 16:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1856</guid>
		<description>[...] How to Monetize a Social Network [...]</description>
		<content:encoded><![CDATA[<p>[...] How to Monetize a Social Network [...]</p>
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		<title>By: How Facebook, and Twitter should monetize - The Rentwiki Social Rental Search Blog</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1810</link>
		<dc:creator>How Facebook, and Twitter should monetize - The Rentwiki Social Rental Search Blog</dc:creator>
		<pubDate>Fri, 04 Jun 2010 06:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1810</guid>
		<description>[...] Bill Gurley recently had a great post about how TenCent has been able to monetize through the use of digital goods and games. [...]</description>
		<content:encoded><![CDATA[<p>[...] Bill Gurley recently had a great post about how TenCent has been able to monetize through the use of digital goods and games. [...]</p>
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		<title>By: Xandra Hasegawa</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1575</link>
		<dc:creator>Xandra Hasegawa</dc:creator>
		<pubDate>Tue, 09 Feb 2010 15:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1575</guid>
		<description>That a cool pair of shades ha..</description>
		<content:encoded><![CDATA[<p>That a cool pair of shades ha..</p>
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		<title>By: Alex Dean</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1554</link>
		<dc:creator>Alex Dean</dc:creator>
		<pubDate>Tue, 02 Feb 2010 11:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1554</guid>
		<description>Interesting article. I wasn&#039;t aware that LindenLabs was so profitable - it feels to me that the reason there is that SecondLife is both a social community but also a market - it&#039;s lowered the bar to content creation and so a lot of users make the leap to become creators/merchants.

A network which internalises value chains can satisfy user needs and make money in the way that a community of general users (or worse, a narrow interest group) can&#039;t. Forgive the plug but we&#039;ve written on this in detail on &lt;a href=&quot;http://www.keplarllp.com/blog/2010/02/monetising-your-community-site-through-value-chain-mapping&quot; rel=&quot;nofollow&quot;&gt;our Keplar (UK digital consultancy) blog&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Interesting article. I wasn&#8217;t aware that LindenLabs was so profitable &#8211; it feels to me that the reason there is that SecondLife is both a social community but also a market &#8211; it&#8217;s lowered the bar to content creation and so a lot of users make the leap to become creators/merchants.</p>
<p>A network which internalises value chains can satisfy user needs and make money in the way that a community of general users (or worse, a narrow interest group) can&#8217;t. Forgive the plug but we&#8217;ve written on this in detail on <a href="http://www.keplarllp.com/blog/2010/02/monetising-your-community-site-through-value-chain-mapping" rel="nofollow">our Keplar (UK digital consultancy) blog</a>.</p>
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		<title>By: susan smith</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1396</link>
		<dc:creator>susan smith</dc:creator>
		<pubDate>Mon, 21 Dec 2009 06:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1396</guid>
		<description>thanx for sharing this useful info with all of us here. Very interesting indeed!</description>
		<content:encoded><![CDATA[<p>thanx for sharing this useful info with all of us here. Very interesting indeed!</p>
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		<title>By: Twitter Is The Real-Time Web. New Industries Will Be Built On Twitter. : News Industry</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1392</link>
		<dc:creator>Twitter Is The Real-Time Web. New Industries Will Be Built On Twitter. : News Industry</dc:creator>
		<pubDate>Tue, 15 Dec 2009 08:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1392</guid>
		<description>[...] Virtual Goods – In a recent post, Benchmark Capital Partner Bill Gurley wrote a fantastic piece on how MySpace and Facebook should monetize: sell stuff online. Twitter could build a marketplace [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual Goods – In a recent post, Benchmark Capital Partner Bill Gurley wrote a fantastic piece on how MySpace and Facebook should monetize: sell stuff online. Twitter could build a marketplace [...]</p>
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		<title>By: Ryan</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1325</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Thu, 19 Nov 2009 06:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1325</guid>
		<description>This statement from the author sums it all up succinctly and incisively. &#039;Another reason that digital items are a great monetization model for a social network is congruence of fit with the core activity of the site.&#039;  Bravo!</description>
		<content:encoded><![CDATA[<p>This statement from the author sums it all up succinctly and incisively. &#8216;Another reason that digital items are a great monetization model for a social network is congruence of fit with the core activity of the site.&#8217;  Bravo!</p>
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		<title>By: Dave TB Designs</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1283</link>
		<dc:creator>Dave TB Designs</dc:creator>
		<pubDate>Thu, 12 Nov 2009 22:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1283</guid>
		<description>Digital Items and Casual Games??
Well I definitely think FaceBook has stepped up the anty on Casual Games. Just look at their viral online poker game. Everyone I know is on. And the genius behind the game is that you can pay money to buy chips (but are not required to in order to play) it makes the game more attractive and remain &quot;Free&quot;. Ive also noticed digital beginning to make an appearance too. Looks like Facebook is indeed following some of tencents methods</description>
		<content:encoded><![CDATA[<p>Digital Items and Casual Games??<br />
Well I definitely think FaceBook has stepped up the anty on Casual Games. Just look at their viral online poker game. Everyone I know is on. And the genius behind the game is that you can pay money to buy chips (but are not required to in order to play) it makes the game more attractive and remain &#8220;Free&#8221;. Ive also noticed digital beginning to make an appearance too. Looks like Facebook is indeed following some of tencents methods</p>
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		<title>By: (Leading discussion/1)Leveraging free (other than ads) &#8211; reflection on Free &#171; Economics of Digital Communication</title>
		<link>http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-follow-tencent/#comment-1009</link>
		<dc:creator>(Leading discussion/1)Leveraging free (other than ads) &#8211; reflection on Free &#171; Economics of Digital Communication</dc:creator>
		<pubDate>Wed, 21 Oct 2009 01:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://abovethecrowd.com/?p=135#comment-1009</guid>
		<description>[...] into real cash because free doesn&#8217;t automatically do that for you. Resources: http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-fol... [...]</description>
		<content:encoded><![CDATA[<p>[...] into real cash because free doesn&#8217;t automatically do that for you. Resources: <a href="http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-fol.." rel="nofollow">http://abovethecrowd.com/2009/03/09/how-to-monetize-a-social-network-myspace-and-facebook-should-fol..</a>. [...]</p>
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